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Sentax Scruffy
Joined: 22 Oct 2004 Posts: 208
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Posted: Mon Aug 01, 2005 12:42 pm Post subject: FMOD 4 Release! |
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Hi all,
I have been using FMOD 3 for my sound needs in my applications and now they have released their much improved version 4 EX.
Check it out at www.fmod.org |
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WannaBe Wiggles
Joined: 22 Oct 2004 Posts: 714 Location: CA
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Posted: Mon Aug 01, 2005 1:12 pm Post subject: |
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sweet, thanks for the heads up.
But I got to ask, what are the things new? and/or changed?
have you got to work with 4 yet? if so what you think about it so far?  |
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Sentax Scruffy
Joined: 22 Oct 2004 Posts: 208
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Posted: Mon Aug 01, 2005 1:15 pm Post subject: |
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Here is their newsletter
As for my exerience is I tried the beta version but it was REALLY buggy so I told myself I was going to wait until the final release before diving into it. So I haven't tried messing with the final quite yet. Hopefull soon I will be doing my testing and stuff with it. I like what new features they are implementing.
| FMOD wrote: |
After many months of development and testing, we are proud to announce our newest offering, FMOD Ex.
This is a truly next generation audio engine with many advanced features and capabilities.
FMOD Ex is a totally new API, with extensive cross platform support, expandability, flexibility, and future hardware in mind.
FMOD Ex now also comes with the revolutionary new "FMOD Designer" sound designer tool and data driven programmers API.
This new tool, available for Windows and Macintosh platforms, allows sound designers to create all game content with one simple to use interface.
With this tool the events they create can be from simple randomized sound playback, to advanced multi-layer, filtered and envelope controlled audio models.
When it comes time to implement the audio into the game, it is triggered and updated with simple start event and update parameter commands, with parameters defined by the sound designer, not the programmer!.
Now onto the advanced features and new additions to the new API.
Here are some of the more major additions or changes.
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-All media types, from streams, samples, midi files and mods are now controlled through a simple Sound class.
No more using different APIs for different features. In fact the whole API is far cleaner and more organized than FMOD 3.
-Native C, C++, C#, VB and Delphi interfaces.
-27 new examples! More are coming, and tutorials are being added all the time.
-XBox 360 and PSP support! Firelight Technologies are fully committed to all future platforms.
FMOD Ex now supports 9 platforms. We are also looking to add Linux AMD64 bit support, and PlayStation 3 support.
If you are a PlayStation 3 developer please contact us!
-Virtual voices. Now you can play hundreds or even thousands of voices without worrying about if they succeed or not on limited voice hardware. Voices are prioritized by audibility and priority, and automatically swap in and out between being real or virtual as the user moves around the 3d world!
-Plug-in support. FMOD Ex now accepts 3rd party plug-ins for input, output and DSP. Winamp and VST plug-ins are supported!
-New sample accurate, codec / plug-in based, streaming engine. FMOD Ex takes streaming to the next level, with low memory, thread balancing, cpu load spreading support. Seeking, synchronization and timing against streams has also never been more accurate!
-Next generation software mixing engine. FMOD Ex's new software mixer supports ultimately flexible DSP network support, with sub-mixing, 5.1 or 7.1 output support, volume ramping, 32bit floating point mixing with linear/cubic and 5 point spline interpolation available at your disposal. You cannot beat FMOD Ex's mixing routines for quality or flexibility. Effects can be placed on channel individually, on the whole output, or on groups of channels (sub-mixing), and is totally cross platform!
-Native surround sound output. You don't even need DirectSound3D to output audio in 5.1! You can play 2D sounds in 5.1 or 7.1 with FMOD Ex, and very easily map sounds to speakers in any configuration you like.
-Suite of cross platform DSP effects. Currently FMOD Ex supports cross platform effects such as reverb, low-pass, high-pass, echo, flange, distortion, normalization, parametric EQ, frequency domain pitch shifting and chorus.
-Advanced polygon based geometry engine for 3d sound occlusion/obstruction. Yes you can now supply FMOD Ex with polygon data, and the audio will automatically occlude and obstruct as you walk around the 3d world!
This is a cross platform feature (of course) but EAX4 acceleration is also supported!
-Cross platform MIDI playback. FMOD now incorporates its own DLS based midi playback engine.
Now you are not just limited to Win32 for MIDI playback!
-Improved mod/s3m/xm/it support. Mixing quality is increased, and IT support now includes resonant filters and backwards playback. FMOD Ex also has a never before seen feature with absolutely accurate time length calculation for mod formats.
-New file formats. FLAC, DLS, PLS, M3U, ASX, WAX are now natively supported on top of the already large (approx 20) number of formats, with native plug-in support to add unlimited formats. File format support now includes extra support for multi-channel (greater than stereo) wav files, multi-channel ogg files, and 24, 32bit and floating point wav files.
-Improved internet streaming. Buffering progress, metadata and tags are now presented through an easy to use interface. You can even rip net-streams to disk with FMOD Ex.
-Added 3D functionality and more. Log, linear, and custom roll-off curves, multiple listeners, head relative support and more are supported. FMOD Ex's feature list doesn't end here.
New versions will always be coming out regularly and we have even more exciting additions to come!
FMOD Ex is a generation ahead of anything currently available.
It has been written from the ground up using 10 years of experience from FMOD and user feedback (yes you!).
Go to the downloads section to try it out for yourself. Our API is freely available, you only have to verify
your developer status if you are a Sony, Microsoft or Nintendo developer wanting to try the console versions.
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